Post by General on Aug 14, 2008 17:17:21 GMT 8
Murphy's Rules of Combat
(A comprehensive list obtained from various sources)
* If the enemy is in range, so are you.
* If you can see the enemy, they can see you.
* Incoming fire has the right of way.
* Friendly fire isn't.
* The only thing more accurate than incoming enemy fire is incoming friendly fire.
* Don't look conspicuous: it draws fire. This is why aircraft carriers are called bomb magnets.
* There is always a way.
* The easy way is always mined.
* Try to look unimportant, they may be low on ammo.
* Professionals are predictable, it's the amateurs that are dangerous.
* The enemy only attacks on one of two occasions: When you're ready for them, and when you're not ready for them.
* Teamwork is essential; it gives the enemy someone else to shoot at.
* If you can't remember, the claymore is pointed at you.
* If your attack is going well, you have walked into an ambush.
* The enemy diversion you have been ignoring will be the main attack.
* Don't draw fire, it irritates the people around you.
* When the pin is pulled, Mr. Grenade is not our friend.
* If it's stupid but works, then it isn't stupid.
* When in doubt empty the magazine.
* Never share a fox hole with anyone braver than you.
* Anything you do can get you shot. Including doing nothing.
* Make it too tough for the enemy to get in and you can't get out.
* Mines are equal opportunity weapons.
* A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
* Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
* The quartermaster has only two sizes: too large and too small.
* Five second fuses only last three seconds.
* It is generally inadvisable to eject directly over the area you just bombed.
* A "sucking chest wound" is nature's way of telling you to slow down.
* If you're short of everything but the enemy, you're in a combat zone.
* When you have secured an area, don't forget to tell the enemy.
* Never forget that your weapon is made by the lowest bidder.
* You are not a superman.
* No plan survives the first contact intact.
* If you are forward of your position the artillery will always fall short.
* The important things are always simple.
* The simple things are always hard.
* No combat ready unit ever passed inspection.
* Beer math: two beers times 37 men equal 49 cases.
* Body count math: two guerillas plus one portable plus two pigs equals 37 enemy KIA.
* Things that must be together to work usually can't be shipped together.
* Radios will fail as soon as you desperately need fire support.
* Tracers work both ways.
* If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
* When both sides are convinced that they are about to lose, they are both right.
* If it moves, shoot it.
* If it doesn't move, poke it with your gun barrel and then shoot it.
* Overkill works.
* Murphy was a grunt.
*
*
(A comprehensive list obtained from various sources)
* If the enemy is in range, so are you.
* If you can see the enemy, they can see you.
* Incoming fire has the right of way.
* Friendly fire isn't.
* The only thing more accurate than incoming enemy fire is incoming friendly fire.
* Don't look conspicuous: it draws fire. This is why aircraft carriers are called bomb magnets.
* There is always a way.
* The easy way is always mined.
* Try to look unimportant, they may be low on ammo.
* Professionals are predictable, it's the amateurs that are dangerous.
* The enemy only attacks on one of two occasions: When you're ready for them, and when you're not ready for them.
* Teamwork is essential; it gives the enemy someone else to shoot at.
* If you can't remember, the claymore is pointed at you.
* If your attack is going well, you have walked into an ambush.
* The enemy diversion you have been ignoring will be the main attack.
* Don't draw fire, it irritates the people around you.
* When the pin is pulled, Mr. Grenade is not our friend.
* If it's stupid but works, then it isn't stupid.
* When in doubt empty the magazine.
* Never share a fox hole with anyone braver than you.
* Anything you do can get you shot. Including doing nothing.
* Make it too tough for the enemy to get in and you can't get out.
* Mines are equal opportunity weapons.
* A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
* Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
* The quartermaster has only two sizes: too large and too small.
* Five second fuses only last three seconds.
* It is generally inadvisable to eject directly over the area you just bombed.
* A "sucking chest wound" is nature's way of telling you to slow down.
* If you're short of everything but the enemy, you're in a combat zone.
* When you have secured an area, don't forget to tell the enemy.
* Never forget that your weapon is made by the lowest bidder.
* You are not a superman.
* No plan survives the first contact intact.
* If you are forward of your position the artillery will always fall short.
* The important things are always simple.
* The simple things are always hard.
* No combat ready unit ever passed inspection.
* Beer math: two beers times 37 men equal 49 cases.
* Body count math: two guerillas plus one portable plus two pigs equals 37 enemy KIA.
* Things that must be together to work usually can't be shipped together.
* Radios will fail as soon as you desperately need fire support.
* Tracers work both ways.
* If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
* When both sides are convinced that they are about to lose, they are both right.
* If it moves, shoot it.
* If it doesn't move, poke it with your gun barrel and then shoot it.
* Overkill works.
* Murphy was a grunt.
*
*